not so for earlier incarnations of the engine. This official patch addresses a few issues with Icewind Dale II, including a number of tweeks to effects, rules, and user interface. i suppose there's something similar going on with IWD2, but obviously there is a patch that resolves the issue. i had a similar problem with IWD1, but i didn't have to enable the blt, i.e., 16-bit sufficed so i didn't have a performance issue. i installed what appears to be the latst patch (english version 2. the other option was to go into 16-bit texture mode and enable software blt, but that hosed performance (which seems odd, given that i have a rather fast machine). just bought icewind dale 2, was getting into it but it continually crashes. i just fired up BG1 and i had to disable direct draw (via the dxdiag option) in order to get rid of the black boxes around various things. i think a good way to describe things, however, is that your characters can actually have a much more complex makeup in 3E, compared to 2E in which dual/multi-classing was a mess.ītw, on topic, the IE games all have issues with direct draw. 3E broke everything out into skills and feats, rather than the strange methods of specializing different classes, so there were more options for your characters, though i think it is still much less complex overall. 2E is quirky, and very idiosyncratic, with all sorts of strange exceptions to rules. ![]() quite the contrary, as the simplification going from 2E to 3E was actually a selling point. I wouldn't say that 3E is more complex than 2E at all.
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